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vkd3d 1.17
The vkd3d 3D Graphics Library
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Describes the mapping of a Direct3D resource-sampler pair to a combined sampler (i.e. More...
#include <vkd3d_shader.h>
Data Fields | |
| unsigned int | resource_space |
| Register space of the Direct3D resource. | |
| unsigned int | resource_index |
| Register index of the Direct3D resource. | |
| unsigned int | sampler_space |
| Register space of the Direct3D sampler. | |
| unsigned int | sampler_index |
| Register index of the Direct3D sampler. | |
| enum vkd3d_shader_visibility | shader_visibility |
| Shader stage(s) to which the resource is visible. | |
| unsigned int | flags |
| A combination of zero or more elements of vkd3d_shader_binding_flag. | |
| struct vkd3d_shader_descriptor_binding | binding |
| The binding in the target environment. | |
Describes the mapping of a Direct3D resource-sampler pair to a combined sampler (i.e.
sampled image).
This structure is used in struct vkd3d_shader_interface_info.
| unsigned int vkd3d_shader_combined_resource_sampler::resource_space |
Register space of the Direct3D resource.
If the source format does not support multiple register spaces, this parameter must be set to 0.
| unsigned int vkd3d_shader_combined_resource_sampler::sampler_space |
Register space of the Direct3D sampler.
If the source format does not support multiple register spaces, this parameter must be set to 0.